Augustian Legacy - The kingdom of Veunoria inherited most of its cultural attributes from the Augustian Empire.
Blauerwald Cavalry Corps - An elite group of cavalry made up entirely of Daelmahaarim, founded in 1291 by kaeler Venyadar re Aeralen and dissolved in 1991 by orders of Franz von Drattin due to the Corps providing aid to the Sons of Mahaar.
Capital of Mahaar - H'Gan Mahaar is the capital and largest city of the region of Mahaar, and all Mahaarim make at least one trip there in their lifetime.
Carannim Culture - Northern Tharetaal is inhabited by mixed Caranese-Enaarim half-elves, who have developed a unique culture.
Chaotic Legislature - At the beginning of the Common Era, the government of Balanic Qar'aan is in complete chaos and disarray.
Confederal Monarchy - Khaldaar has a unique system of government, where federation leaders are elected by the federation's own subjects.
Conquerors from the West - The distant continent of Eydana has unified and launched an invasion of Westrinia.
Daelarian Cities - The Dahannian cities of Daelaria are compact and highly defensible, with all important buildings in the center.
Daelmahaarim Commanders - Centuries after the fall of Daelmahaarim civilization, the Daelmahaarim elves eventually retook high positions in many Elvonin states.
Desolate Climate - Yernsania's climate is cold, gloomy and plain uninviting.
Elvonin Culture - The culture of the Elvonin people is derived from that of the Snow Kingdom, and reflects the centuries of societal collapse that happened.
Enaarim Shadowcasters - The Enaarim have the most powerful magical abilities among modern Khaldaarim, and trained soldiers can silently cast spells.
Extreme Winters - Northern Mahaar has the most severe winters in the entire inhabited world.
Faellarien Sorcerers - Force of elite soldiers wielding weapons enchanted using Raneyen crystals.
Firebirds - Local term for the mysterious airborne vehicles that soar above the skies, flying faster than any arrow or dragon can go.
Heavy Armor - Do'zhoyr troops are clad in the heaviest armor in all of Draconia.
Horse Archers - The Ralijite and Qah'sanni regions are famous for their nomadic horse archers.
Inactive Spires - Though the Spires of Light went silent centuries ago for unknown reasons (some believe an attempt at apotheosis caused it), they retain powerful traces of magic power.
Last of the Daelenaarim - The incredibly powerful Daelenaarim elves, who once ruled a continent-spanning empire, are now reduced to a chain of four islands, and their numbers have slowly declined over the centuries.
Mahaarim Cavalry - The Mahaarim field relatively little cavalry due to a shortage of horses, but Kaal Gaebbin has several regiments of cavalry inspired by Qah'sanni horse archers.
Mahaarim Guardians - The most elite and prestigious Mahaarim troops, often heading assaults in large battles.
Mahaarim Skirmishers - Highly trained Mahaarim missile troops, using a throwing spear.
Mass Warfare - Mahaar is known for its huge armies relative to population, with as much as 10% of population in the military.
Mithrilite Steel - The Tayghe'ran army uses weapons made from highly durable mithrilite steel, which are highly effective.
Octavian Legions - The legions of the Augustian Empire were the most effective military units in the Classical Age.
Projekt Sternkrieg - A highly advanced Elvonin nuclear defense system, implementing laser grids and guided missiles.
Pyrokhoran Ports - The ports of the Eriskoi city states in Aymora are built to allow both easy defense and access to the main city.
Raneyen Crystals - A less powerful imitation of Yaanthen crystals, produced by Kael Raneyen after the Silence of Light around 1300 BCE shut down all normal Yaanthen crystal production.
Resurgent Daelenaarim - The Daelenaarim, who once were consigned to 
Rocket Artillery - The Empire of the Great Jin was the first country to use rockets as weaponry.
Spires of Light - Centers of immense magic power, located in natural arcane hotspots. The only place where Yaanthen crystals are produced.
Strange Visitors - Mysterious people have arrived on Ravenfield's shores, bringing arcane weapons and armor beyond the comprehension of the 18th century.
Taaveyn Mountainers - The Daelmahaarim of Kael Taaveyn are very proficient in mountain warfare.
Temple Fortresses - As the power of the Daelmahaarim in Dachain diminishes, most of Kael Yoraviel's temples have become highly defensible bastions.
Undead Warriors - The winter Dread Plague constantly converts Yernsanis into undead warriors that serve yet-unknown leaders.
University of Tonarium - One of the oldest and most prestigious educational institutions in Dacanium.
Westernized Mahaarim - The Hannertown region has a significant minority of partially assimilated Daelmahaarim people who survived the genocide brought upon by Elvon in the 6th century.
Windstorm Cavalry - Elite Qah'sanni missile cavalry, capable of sustaining 40 km/h for hours.
Yaantheni Cavalry - Like the Mahaarim, the Yaantheni have relatively few mounted troops, but the cavalry of northeast Yaanthenia is considered some of the best in the world.
Yaantheni Cities - Yaanthenia has evolved a unique style of architecture compared to that in Mahaar.
Yaantheni Fleet - Hawer Sarcehen has the largest fleet in Yaanthenia and the Far East, rivaling even the Balanic Empire.
Yaanthen Crystals - Powerful magic crystals capable of enchanting weapons, produced in Spires of Light.
Yeveni Phalanxes - Mercenary spearmen inspired by Eriskoi phalanx troops.
Zantoli Cavalry - Elite Erinaaril light cavalry, modeled after Eriskoi hetaroi cavalry.